Welcome, Scions, as we continue our coverage of the new
Imperial Armour Compendium coming out soon from Forge World. Having hit the Titans of the Imperium of
Makind and the forces of Chaos, followed by the Eldar, we’re going to a smaller
chassis of war engine today: the Knights.
We’ll get an easy one out of the way first. Imperial Knights and Chaos Knights are
exactly the same in profile, weapon stats, and options. No god dedications, no inspirational attributes,
nothing different but the relevant keywords.
With that said, we’ll look at the Knights in general and point out
things of particular note.
Stats
The first thing that jumps out is that the wounds counts
have not changed from 8th edition and are very much in line with the
standard GW Knights (which are in the 24-28 wound range depending on
class). We can take this as a sign that
Knights won’t be receiving any kind of wounds boost when their new codex drops
since the Imperial Armour Knights stayed at their current levels.
In terms of the general stat line, nothing has really
changed on these guys other than some small tweaks (like the Cerastus chassis
losing a single wound). As far as your
Forge World Knights go, it’s almost completely business as usual.
However, it would seem that the changes to points and Power
Levels were somewhat mixed. A few
Knights received a minor drop while many remained the same. A few, notably in the Cerastus chassis (but
not all), increased but not to a large degree like we saw in the later days of
8th edition or when 9th first came out.
Weapons
We’re going to rifle through these really quickly and hit on
the high points since there are so many weapons:
- The Asterius Volkite Culverin loses its AP and has changes
to how it deals extra wounds.
- Lancer and Castigator weapons remain unchanged.
- Acherons gain a new profile for their chainfist, able to
keep the original attack profile or use a sweep like the Armiger Warglaives.
- Hekaton Siege Claws also gained the new Smash profile while
the Crush profile retains the previous edition’s stats, while the Atrapos does
the same with Focus and Sweep modes, respectively, on the Atrapos
Lascutter. We’re sensing a theme here
for the melee options.
- Helios Defence Missiles on the Porphyrion now suffer a
penalty against non-aircraft but gain the bonus against them. Interestingly, the Ironstorm Missile Pod
profile is missing.
- Titanic Feet as an attack profile seem to have been removed.
Final Thoughts
Realistically, all the Knights got were minor tweaks. Those Knights with melee options generally
happened to get a second profile designed to help them deal with hordes while
most ranged weapons were left untouched.
Coupled with the lack of changes to almost all stats and a rollercoaster
of changes to points and Power Level, this really does feel like nothing more
than a rebalance for them. However,
Knights are powerful in smaller games and so we didn’t expect to see anything
earth-shattering here.