Tuesday, 19 June 2018

Secutarii Get 8th Edition Treatment

Companies make decisions based on their consumer's pocket books, and our hobby is no different.  In both 30k and 40k, Titan owners are more than willing to part with their hard earned money to have some infantry to protect their giant God-engines.  A few weeks back, during the Forge World stream, it was revealed that there were no plans to move the Secutarii Hoplites and Peltasts to 8th edition in 40k.  This left many 40k Titan owners who love to be thematic and fluffy in the cold, and it seems that a little frostbite was to be in Forge World's future.

Since the indices dropped and Forge World didn't cover the Secutarii, it was only a matter of time before enough players got antsy.  Throw in that stream, and things were set for a flood of comments.  Those comments got GW and Forge World's attention, leading to this wonderful development:

https://www.warhammer-community.com/2018/06/15/15th-june-new-rules-by-popular-demandgw-homepage-post-2fw-homepage-post-1/

The Secutarii are back in 40k!




You can download the rules at:

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/warhammer_40000_secutarii_peltasts_en-1.pdf

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/warhammer_40000_secutarii_hoplites_en-3.pdf

It's great to see a company listening to its fan base, and better to see that it wasn't just a token effort.  These rules look pretty sharp.  What do you think?

Monday, 18 June 2018

Mars Warhound No.4838- Canis Primaris, Legio Astorum

Certificate Number: 4838
Titan Name: Canis Primaris

Pattern: Mars
Head Unit: N/A
Primary Armament: Plasma Blastgun,Turbo Laser
Princeps: n/a
Titan Legio: Legio Astorum
Battle Maniple Composition: 6 Imperial Knights, 3 Warhound, 2 Reavers, 1 Warlord 

Owner: Viet Nguyen
Location: Dallas, TX

Comments: 

Photos: 

COMPLETED PHOTO:


The Warhound on the right is the well-done Canis Primaris.

Thursday, 14 June 2018

Titan Owners Club Walk 2018 UK Event pack

Hello all


The Titan Owners Club Walk 2018 UK is fast approaching, and with 15 days to go I thought I would share our Event Pack and Venue information again. 





Titan Owners Club Walk 2018 - UK Event Pack. 


Rules:


This event will use 8th edition 40k rules, with a few changes:

  1. Turn sequence: At the beginning of the game, all Titans on each force are divided into Battle Maniples of 5-6 Engines/Knight Banners. These Maniples will remain the same for the duration of the game. At the beginning of a turn, a coin will be flipped to determine which side has won the initiative. Each Maniple then activates one Engine/Banner to move, shoot and assault as per the normal rules. When all Battle Maniples on the side which won the initiative have finished activating their first Engine/Banner, the opposing side will repeat the process. This continues to alternate until all Battle Maniples have completed activating their roster of Engines/Banners. When every Engine/Banner has been activated, the turn increases by 1. Note: This change was instituted to avoid a game where one side moved, shot and assaulted with around 20 units before the other side could act. Furthermore, a fluid battlefield that closely resembles the upcoming Adeptus Titanicus ruleset in its turn structure, which allows for more tactical gameplay, is desired. 
  2. Battle Maniples: There are  no hard and fast rules as to what constitute a Battle Maniple. They may be comprised of one player with a total of 6 Engines/Banners, or made up from Titan Owners with a single Titan each. Groups or single Owner Battle Maniples will be determined at the beginning of the day. One Titan in each Battle Maniple must be declared the Princeps Senioris (the head Princeps in the Battle Maniple). Each Battle Maniple will be provided with an A4 Notepad, where a very simple Maniple tracker datasheet (with spares) will be ready to be filled out. This will detail each Engine’s name, move and wounds characteristics, owner and any pertinent notes. The back of the notepad will also have Titan weapon stats for quick reference. 
  3. Respawn: When a Titan is removed from play it goes into reserves and can re-enter from its side's board edge at the beginning of the next battle round without rolling for reserves. 
  4. Objectives: There will be a set of Strategic Objectives which will be drawn at the beginning of each turn. There will also be 6 numbered objective markers on the gaming area. An Engine/Banner needs any part of the Titan (gun, foot, base etc.) within 12” of the Marker to claim/contest/activate it. Other objectives will be stated on the cards. 
  5. Kill board: There will be a board which will enable the sides to keep track of the Engine’s Kills, Assists and Deaths. This will be used to determine a few awards at the end of the day, and will be Engine-specific. 
  6. Cover: Line of sight will be measured from weapon barrels. If a Titan is in/behind cover by more than 50 percent a -2 is applied to the To Hit roll, if it is between 25 and 50 percent obscured, a -1 is applied to the To Hit roll instead. 
  7. Movement/Ranges/Attacks: We have decided to increase the movement, ranges and attacks of certain weapons and Titan/Knight classes. This is to reflect the scale of the battlefield.


Gaming mat.

Shoes are allowed on the gaming mat but they must be clean and smooth-soled (tennis shoes, plimsolls etc). General rule of thumb: would you be happy to walk on your own gaming mat in them? If TOC staff believe the chosen footwear are not suitable, overshoes will be provided. Walk carefully and be fully aware of your surroundings when walking on the mat. Do not step on or knock over Titans, Knights or terrain. 


Images of the gaming mat and room we are using can be seen below. Deep-Cut studios were commissioned by Titan Owners Club to do a 36ft x 16ft gaming mat. They have done a fantastic job too. 






Food & drink. 

We have booked coffee, tea and cookies to be available throughout day. These extras are funded by TOC, though if you wish to contribute it is £3 per person. 


Food can be discussed on the day of the event. TOC suggests the order of take-out deliveries to the venue at around 12:00 pm and 17:30 pm. 


Start time. 

Please be at the venue between 08:30 and 09:00 am, as we plan for a 09:30 start. We will be doing photo shoots at the beginning of the day to obtain some action shots. 


End time. 

There is no set end time, but we are estimating wrapping up at 7:30 pm, with saying farewells 8:00 pm.


Venue:
The event will be held at Holiday Inn Central Milton Keynes. This is a great venue which some of our contributors have used several times now for gaming events. Other information about the venue, including how much it will cost to book a room (should you feel like it) is available here.
The address of the venue is 500 Saxon Gate West, Milton Keynes, MK9 2HQ. 





Tickets:
We have limited spaces available (email if interested). 

Limitations and restrictions:
We have decided to not allow Xenos Knights or Titans in this event as it will be a story driven battlefield.  
Attendees must be 18 years old+. All models must be fully painted. 

Other limitations may apply.

More information will be added shortly.

Titan Owners Club

Reaver Titan No.209- Gloriam Fidei, Legio Praetor

Certificate Number: 209
Titan Name: Gloriam Fidei
Pattern:  Mars Pattern Reaver
Head Unit: n/a
Primary Armament: laser blaster, gatling blaster, apocalypse missile launcher 
Princeps: Princeps Athanasius Dane
Titan Legio: Legio Praetor 
Battle Maniple Composition:  Warhound 643

Owner: Chris T.
Location: Maryland, USA
Comments: Completed

PHOTOS:

COMPLETED PHOTOS:



The Tech-Priest looks right at home.


Gloriam Fidei is ready for the fight.

Tuesday, 12 June 2018

Mars Warhoud No.643- Invictus Fidei, Legio Praetor

Certificate Number: 643
Titan Name: Invictus Fidei
Pattern:  Mars Pattern Warhound 
Head Unit: n/a
Primary Armament: vulcan mega bolter, plasma blastgun
Princeps: Princeps Jembly Crane
Titan Legio: Legio Praetor
Battle Maniple Composition:  Reaver 209

Owner: Chris T.
Location: Maryland, USA
Comments:  Completed

PHOTOS:

COMPLETED PHOTOS:



A very striking color scheme.


Excellent pose.

Friday, 8 June 2018

Interview with Membraine Studios Developers

Today, we have the privilege of getting to interview Mark and Glenn of Membraine Studios, the creators behind Adeptus Titanicus: Dominus. We'll be picking their brains  on how the game came to be, what went into it, the inspiration, and more.



TOC: It's a pleasure to have you guys in the hotseat today, gentlemen.
Mark: Thank you. Happy to be here.

Glenn: Thank you.

TOC: Dominus didn't start out as Dominus. Two years ago, a very early alpha footage of the game was shown off at Warhammer Fest 2016. It generated a lot of buzz since there are no dedicated Titan games for the Warhammer 40,000 setting. Back then, the game was previewed as Titan Legions. What have you guys been up to in these last two years?

Mark: The short answer is A LOT.
Back in 2016, we showed off the build we had in development at that time. We had developed that prototype to a playable level and GW invited us to Warhammer Fest to let their fans have a go. It was only ever intended as a "just for the fans" thing, though, which is why we then went silent again until recently.

We've essentially used the intervening years to solidify the gameplay. Doing a true-to-source translation is perhaps harder than you might expect. There's a fine balance between paying respect to the source and being a slave to it.
And, of course, there's been a HUGE amount of art that Glenn has had to develop. As a two-person team, it means Glenn had to do ALL of it.

TOC: And for those that aren't aware, what is the source of Dominus's core?

Mark: The source is GW's 4th Edition 6mm tabletop rules [for those not familiar with the 6mm EPIC rules, the 4th edition was called EPIC: Armageddon – TOC], which really started with Adeptus Titanicus.



TOC: Is the game a direct translation of those rules, or have you evolved it to reflect "age" and what computer technology allows you to do?

Mark: Yes and no. We've definitely tried to capture as much of the substance of the ruleset as we can.  This is in part because of the inherent balance in that system—the 4th edition was developed as a tournament system, and it is widely regarded as GW's most balanced system yet.  However, we have allowed ourselves to diverge where it felt right to do so in the computer game medium.

For example, the tabletop game has a concept of failing the activation test, so you can fail and not be able to execute the order you want to.  In the computer game, that didn't feel right, so we haven't implemented that test in Dominus.  In general, we're avoiding any rules that take control away from the player.

The big thing that the computer medium brings is, of course, the action.  We’ve made good use of that to bring the battlefields of the 41st Millennium to life.
TOC: How did you approach bringing those battlefields to life? The 40k lore is quite rich and the artwork that GW has established is very extensive; showing a wide range of architecture, gothic styles, and plenty of skulls.

Glenn: Like the rules, the battlefields took their inspiration from the tabletop system. The tactical opportunities, LOS (line of sight – TOC) blocking features that make the tabletop work was translated to digital, but unlike tabletop, we have an opportunity to do things like destructible terrain that really bring the game to life. The buildings, initially, are very broad brush stroke Imperial architecture, but as we add more battlefields the scope of structures will increase with it. We tried to maintain the sense of scale you get with 6mm games, which differs a lot from other 40k games as we are at a Titan level, not an infantry level.
Games Workshop provided us with some awesome examples of large-scale architecture that have me excited for future updates. These one-offs take a fair bit of time to put together, but they will bring more of the grand 40k scale and character that Titans deserve.


TOC: Were the buildings directly inspired by any of GW's terrain (such as the Sector Imperialis), or did you use your own designs?

Glenn: We started with the Administorum and Relicos sections. We have the majority of the Sector Imperialis kit built for the game now. I wanted to start with these as, to me, they epitomize the 40k aesthetic. Gothic arches, many skulls, mechanical traces of activity, and of course skulls.

We recreated the wall sections as close to the models as we could. Then it became a challenge to assemble a building from them large enough to block a Titan’s LOS. This was a bit of a mission in itself, but once we began going down the avenue of destructable terrain, we started making a modular system, just as you might for a table top scenery collection.

Each building was designed from a selection of about 12 modules that all fit together in (most) configurations you place them in. This kind of reuse is critical when you are trying to produce a suitable set of large-scale buildings as one person. We then added a roof section for some extra height in the same style.  Each of the 12 building modules had to work within the architecture of the 40k universe and also fit with the other components.

TOC: And how did you guys approach creating the Titans? They look very real, almost like the Titan models produced by Forge World.

Glenn: The Titans were recreated from the Forge World models. I started with the Warhound, as it is the smallest of the three, and built an exact replica of the Titans. The Titans were partially assembled, photographed from six angles, and this “rig” was set up in our modeling software. I then set about modeling each piece in the same fashion as the models themselves.

I used a caliper to check my dimensions during the modeling, cross-checking it as I went. The Reaver was probably the most difficult due to the hull’s curvature. When it came time to animate the Titans we had to go back and remodel some sections that on the physical models were never intended to move.  This was done so that some of the sections could pivot or rotate to move the Titans more appropriately.



TOC: That is a lot of work to be done. And a lot of people don't realize that your studio is literally just the two of you. That means a great deal of challenges, one can imagine. What sort of challenges have you faced to get Dominus ready for the wider world?

Glenn: The biggest challenge is the significance of what we are working with. We are making a game based on arguably the coolest units in the 40k universe. Trying to make a game that truly reflects the awesome nature of the Titans and their setting has probably been the biggest thought that has played through my head over the past few years.

We are both massive 40k fans, so the universe is as precious to us as it is to everyone else.  The biggest challenge for me has probably been trying to create something that meets our expectations, and hopefully many others as well. As a gamer, I want my contribution to the 40k world to be meaningful and positive, as I know how dear the world is to gamers and 40k fans.

TOC: It sounds like you've both been in the hobby for a long time. How long have you been a part of it/playing? And what prompted you guys to look at Titans?

While many see them as the pinnacle of the hobby, they are cost prohibitive, and a very niche part of the community. It's why Adeptus Titanicus was previously the only game GW put out for them, and now we have Dominus and an AT reboot.

Glenn:  Well, they were never too cost prohibitive when they were in 6mm. I got into the hobby when Necromunda was released around 1996 I think.

Mark: I'm the old man of the team. I've been playing since 1987 with Rogue Trader. I read that rulebook until the pages fell out...and then I read it some more. I bought the first plastic "beaky" marines. I still have a couple of squads of them in my Ultramarines army.

I played Adeptus Titanicus when it was released, and then moved on to Space Marine/Titan Legions in the 90’s. Glenn and I met playing WH40K, and we both re-discovered 6mm through a mate at our then-local club.

TOC: It sounds like Dominus was a project born of passion for the hobby. What prompted you guys to walk up to GW, or them reach out to you, and say, 'Hey, let's do this!’

Mark: We went to them. We had a plan, and a deep love of the large-scale combat that the 6mm tabletop game enabled. We showed GW what we had in mind, talked about who we were and where we were coming from, and they were very supportive. We also had previous projects that we could use to demonstrate our ability to deliver. In the end, I think GW was happy with how passionate we were for the subject matter: we love us our Titans.

TOC: The passion has come across in seeing the early alpha footage vs the early access footage you've been able to show off. You've both been hard at work on this game. What can players expect of the experience? Epic music? Massive Titan duels? Boarding actions?

Mark: Players can look forward to a true-to-source translation of the 6mm tabletop experience, or as close as we can give them anyway. It's a great fun, turn-based strategy game, like the tabletop game was.  However, it has much better special effects than you get on your typical tabletop!

Glenn: We were lucky enough to find an amazing composer in Evan Rogers who has done close to an hour of music for us so far.




TOC: What kind of modes will the game have for Titan fans to explore?

Mark: At present, we have two modes: Take and Hold and Combined Arms. Both are objective-based modes, where you must capture objectives to score victory points. Combined Arms is closer to the Grand Tournament scenario from the tabletop, as it brings in other ways to score points, such as capturing the enemy's Forward Operating Base or destroying their most expensive (points-wise) Titan. Downstream, we'll be adding in new modes, but we haven't announced exactly what these are yet.

TOC: Some players prefer the PvE aspect of gaming, while others are hardcore PVP. What does the game's multiplayer offer them?

Mark: Multiplayer is really geared around the tournament-style game, where two players select a force, not knowing what their opponent will bring to the battle. They also don't know what mode they'll be playing. Once the battle starts, it's all about using the forces they have selected to their best advantage. In this way, multiplayer is a lot like the tabletop gaming experience, which is exactly what we set out to achieve.

It's worth mentioning that the game also has a Skirmish mode that emulates multiplayer, but lets you play against an AI. Skirmish is also intended to give players somewhere to practice without the intensity of an online game, but the AI is no slouch and is good fun even for those more solo-inclined players not interested in going online.

Looking into the future, we will be releasing a branching narrative campaign with the Full Release version, once we've completed our Early Access journey. We can't share more details about the campaign yet.

TOC: That's great that a campaign is coming. What factions will Dominus feature? And is there anything that can be said about future factions?

Mark: Dominus currently features four Imperium Legios: Astorum (Warp Runners), Gryphonicus (War Griffons), Crucius (Warmongers), and Osedax (The Cockatrices.)  It also features four Chaos Legios: Mortis (Death Heads), Vulcanum (Dark Fire), Damnosus (Lords of Ruin), and Fureans (Tiger Eyes).

We have not yet announced our plans beyond those.
TOC: What do you hope that Dominus will achieve for the hobby and the Titan community?

Mark: We hope Dominus will bring Titans to the attention of a whole rafter of gamers who might not have gotten into Titans before, or even into 40K. Steam is a vast marketplace, and a game like Dominus, which is offering a very tabletop-like experience, is not something many of the PC strategy fans will have seen before.

There are no grids or hexes here, just the free-flowing maneuver warfare seen in tabletop games. By the same token, we're hoping that existing 40K players who might not have the means to get a Titan for their army will get to know the Legios and their Titans through Dominus.  We hope it might give them the nudge they need to get one for their tabletop games.

Glenn: Hopefully, it grows the hobby and builds even more interest in the universe. I would love to see it inspire people to, paint, play, and get involved both in the hobby and also the digital community. Hopefully it bridges between tabletop gamers and PC gamers, bringing people together to have a bit of fun blowing each other up with massive Titans





TOC: There's only one thing left to ask then: a fun tradition for any TOC interview. Any shoutouts, advice, or bellowing challenges?

Glenn: Shoutouts to anyone who has completed a 28mm Titan. I hope the studio’s Titans will grace TOC one day as the mighty Gryphonicus. And I challenge you to a game Shadow [Shadow conducted this interview, but the entire TOC staff has been in on the Dominus testing – TOC].  A live stream once we release. The gauntlet is down.

Mark: A big shout-out to all our community testers, who have been playing the Alpha for weeks now, helping us identify and fix issues! Their help has been invaluable to a tiny [Oh, the irony! – TOC] studio like ours.

TOC: Glenn, I accept your challenge. Thank you so much for your time today, gentlemen. It's been a pleasure and a treat.

Wednesday, 6 June 2018

Walk 2018- USA October 7, 2018

Greetings Princeps and Scions,

We are pleased to announce the second Titan Owners Club Walk in the United States on October 7, 2018. This Walk will see people from all over the country converge at GW: Riverbend to duke it out between two teams in a custom mission. 




Battlefield:
The store manager at Riverbend is giving us free reign of the store's three tables and terrain.  In addition, we've been granted extra room to expand the battle to the floor if needed and add our own drop cloth mat and terrain to the mix.  This won't be a small war, but a cataclysm of battle.

Venue:
The event will be held at Games Workshop: Riverbend in beautiful New Orleans, LA.

The address is:

622 S. Carrollton Ave.
New Orleans, LA 70118 

https://www.bing.com/maps?q=Games+Workshop%3a+Riverbend&FORM=HDRSC4

Setup will begin at 11 AM, with dice dropping at 12 noon.  We'll be taking an hour long lunch break, with food provided by TOC, and we'll game until 5 PM.

Don't forget about "Challenge a Titan Owner" the night before, as any and all comers can take on TOC members to settle old grudges or just say that they fought a king of the battlefield.




Tickets:
This event is completely FREE for the membership.  You pay nothing due to the wonderful partnership that GW has provided us for this event.


Ruleset:
The Walk 2018- USA is played using an 8th edition custom scenario.  Players will receive the scenario in advance of the date so that they may be familiar with the rules and force makeup.

We will also be allowing Titans to rejoin the the game when destroyed (through a special rule) so it should equate to a day of continuous gaming.

Limitations and restrictions:
All forces must be comprised of Titans, TOC registered super-heavies, Knight Banners, or other suitable models (with prior permission), and their support type elements.  Non-Citadel or Forge World models will not be allowed at this event.  Players that wish to enter, but have not joined TOC may be granted access to the event with proof of authenticity of their models.

We also have an event page at https://www.facebook.com/events/186626641983604/

If you wish to join the mailing lists for the Walk 2018- USA or TOC Walk- Battle for the Citadel, email titan.owners.club.usa@gmail.com.

Titan Owners Club