Princeps and scions, it is that time again for a new campaign book and mission deck.
This time we are returning to one of the favorite backdrops in all of 40K, Armageddon. Unfortunately, there is no Commisar Yarick to come save the day. Angron, the World Eaters and their daemonic hosts have infiltrated the planet through a warp gate triggered by the Great Rift. To meet this chaotic influx forces from the Grey Knights, Space wolves and the Black Templars rally to the calls for assistance. None other than Logan Grimnar has marshalled the forces of the Space Wolves to face this threat anew. The Black Templars, led by High Marshall Helbrecht, descend to reinforce the beleaguered forces of the Imperium. The campaign book begins with backstory on Armageddon. A detailed account of this renewed battle for Armageddon is well detailed with a breakdown of the forces involved, each stage in the war. I won’t tell you how it comes out. You will have to read it for yourselves. The crusade rules are included as well as a new treed campaign to fight your own version of the latest War for Armageddon.
The newest version of the mission cards are now available. This time things have been changed up a bit. Contain within are a deployment desk with 6 incursion cards, 6 strike force cards and new 5 asymmetric cards. The asymmetric cards provide a new way to setup battles with a the attacker and defender in unique deployments to simulate different situations found on the battlefield. The primary mission deck has 10 cards for regular battles and 5 for asymmetric war. There are 19 secondary cards that can be used for either format. The newest addition are the Challenger cards. These can drawn if at the beginning of a battle round you are behind by 6 or more Victory Points. Both players select from the same Challenger deck. The Challenger cards include both a unique stratagem and a mission, but only one of them can be selected, not both, and the cost of a Challenger can never be modified. If the card is not used by the end of the Battle round it is discarded. The Challenger card missions can only generate a maximum of 3 Victory Points. By itself, it won’t turn the tide, but it may provide the difference in a tightly fought battle. Lastly are the twist cards, these are optional to provide some additional flavor to games. This is a mandatory accessory for any player involved in match play and a great addition to all other players as well.