We continue our look at the Adeptus Titanicus supplement Titandeath with the campaigns for
Adeptus Titanicus. The missions that
were provided already serve as a campaign of sorts when played in order; however, Titandeath opens up avenues for the
creation of campaigns using other missions as well as maps. These rules are extensive without being too
complex and are so detailed that we can only flesh them out so much during our
review.
The campaign system presented in Titandeath allows for the creation and maintenance of a
roster of Titans. The campaign system
also covers the repair, refitting, and replacement of Titans within a
force. The system’s main focus is on the
roster, which is used to form the battlegroups that players use for their
games.
Adding depth to the campaign, Titan crews gain
experience which reflects their skills, be they green or elite warriors, with
more experienced crews gaining re-rolls.
Fitting for the era, the campaign also contains a betrayal system,
allowing players to switch sides. The
system encourages players to announce their intentions ahead of the game and
discusses ways that this action can be facilitated.
The campaign system is wide
open, robust, and flexible. An important
aid to the players is that the book contains a campaign roster that
can be printed. This roster is a
necessary tool that tracks the players, Titans, crews, and equipment.
Game rewards come in the
form of additional armoury points, crew experience, and Honour. Armoury points are effectively a requisition
total available to Titan Legions. These
points are used to cover Titans, equipment, and weaponry. The campaign also contains a salvage system
to help players recover preciously lost gear so that armoury points can be
saved, especially since they are vital to repairs. Armoury points can be spent to bring damaged
engines back to the fight with less damage, or even fully repair them, since
engines retain their damage between games (except for weapons).
Other interested elements to
this system include the ability for Titans to retrofit weapons between
battles. Players will only pay the
weapon cost once at the time of purchase, using their available armoury
points. Unless lost, the player can then
swap their weapons between Titans of the appropriate class between battles
without paying extra points. If a player
wants more engines instead of more weapons, they may purchase new Titans with
their points.
The campaign system details
how armoury points are obtained, crew experience is accumulated, and how Honour
is earned. Honour is the key to winning
the campaign, and is achieved through playing games, with an emphasis on
winning battles. The system concludes
with how to conduct optional map campaigns
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